Мужчина
Кишинев
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Info
- Location: Moldova, Chisinau
- Date of birth: 19 July 1993
EDUCATION AND TRAINING
-
Licentiate Engineer in Optoelectronic Systems
Technical University of Moldova
2012-2016 -
Master of Maintenance in Engineering and Engineering Activities
Technical University of Moldova
2016-2018 -
MikroTik Certified Network Associate
IT-Lab, 2018
Languages
- Romanian - C2
- Russian - C2
- English - C1
PROJECTS
- Cyberpunk 2077: Phantom Liberty
- Varcus - VR Petit-Palais
- BFG - {NDA RPG}
Ringtail Interactive - Playscape - Paradox - Crusader Kings III
Playstack - RaceDay - Cantos Games - Coloniser
- Avalanche - Generation Zero
Branch - Castaways GO - Maru VR - Bootstrap Island
Stubby - VOID/BREAKER - Cross The Ages - Arise
EXPERIENCE
Game Producer
Freelance
May 2025 - Current
- Managed full production cycles for outsourced game development projects, coordinating art, design, and tech teams to deliver work on time and within scope.
- Served as the primary communication link between clients and production teams, aligning expectations and ensuring clear, reliable project updates.
- Created and maintained production plans, sprint boards, and task trackers in Jira, Confluence, and Google Workspace to track progress, mitigate risks, and support budgeting.
- Led agile workflows, including stand-ups, sprint planning, and milestone reviews, to keep teams aligned and efficient.
- Oversaw task distribution, resource coordination, and milestone delivery while adapting to each client's needs and project structure.
Game Producer
Ringtail Studios (Magic Media)
Aug 2023 - April 2025
- Led cross-functional teams (art, design, and tech) to deliver outsourced game development projects on schedule and within scope.
- Acted as the primary communication bridge between clients and internal teams aligning expectations, providing regular project updates, and ensuring high client satisfaction.
- Developed and maintained comprehensive production plans, sprint boards, and task trackers (using Jira, Confluence, Google Workspace), enabling transparent tracking of progress, risk management, budgeting, and resource allocation.
- Facilitated Agile workflows including stand-ups, sprint planning, reviews, and milestone checkpoints to maintain consistent team alignment and efficient delivery cycles.
- Managed asset pipelines and review workflows via tools such as ShotGrid, Miro, Figma, and internal systems - enabling timely feedback loops and on-schedule deliveries.
- Coordinated task distribution, resource planning, and milestone reviews in collaboration with department leads to optimize resource use and meet deadlines.
- Ensured deliverables met both quality standards and client requirements, contributing to repeat business and long-term client relationships.
- Mentored and onboarded new producers / team leads, sharing best practices and optimizing production workflows for future projects.
CG Artist - Environment Generalist
Ringtail Studios (Magic Media)
Apr 2022 - Jan 2023
- Created 3D environment assets for real-time game projects, following client art direction and technical constraints.
- Modeled, textured, and set up assets using industry-standard tools such as Blender, Substance Painter, Maya, Marmoset Toolbag, Photoshop, Unreal Engine, Unity, and REDengine.
- Collaborated closely with leads and other artists to maintain consistent style and performance optimization.
- Participated in internal reviews and implemented feedback to improve asset quality and scene integration.
- Maintained clean and efficient file structures for easy implementation into game engines or delivery to clients.
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