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Product Manager

Gender Мужчина

address Кишинев

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Info

  • Location: Moldova, Chisinau
  • Date of birth: 19 July 1993

EDUCATION AND TRAINING

  • Licentiate Engineer in Optoelectronic Systems

    Technical University of Moldova
    2012-2016

  • Master of Maintenance in Engineering and Engineering Activities

    Technical University of Moldova
    2016-2018

  • MikroTik Certified Network Associate

    IT-Lab, 2018

Languages

  • Romanian - C2
  • Russian - C2
  • English - C1

PROJECTS

  • Cyberpunk 2077: Phantom Liberty
  • Varcus - VR Petit-Palais
  • BFG - {NDA RPG}
    Ringtail Interactive - Playscape
  • Paradox - Crusader Kings III
    Playstack - RaceDay
  • Cantos Games - Coloniser
  • Avalanche - Generation Zero
    Branch - Castaways GO
  • Maru VR - Bootstrap Island
    Stubby - VOID/BREAKER
  • Cross The Ages - Arise

EXPERIENCE

Game Producer

Freelance
May 2025 - Current

  • Managed full production cycles for outsourced game development projects, coordinating art, design, and tech teams to deliver work on time and within scope.
  • Served as the primary communication link between clients and production teams, aligning expectations and ensuring clear, reliable project updates.
  • Created and maintained production plans, sprint boards, and task trackers in Jira, Confluence, and Google Workspace to track progress, mitigate risks, and support budgeting.
  • Led agile workflows, including stand-ups, sprint planning, and milestone reviews, to keep teams aligned and efficient.
  • Oversaw task distribution, resource coordination, and milestone delivery while adapting to each client's needs and project structure.

Game Producer

Ringtail Studios (Magic Media)
Aug 2023 - April 2025

  • Led cross-functional teams (art, design, and tech) to deliver outsourced game development projects on schedule and within scope.
  • Acted as the primary communication bridge between clients and internal teams aligning expectations, providing regular project updates, and ensuring high client satisfaction.
  • Developed and maintained comprehensive production plans, sprint boards, and task trackers (using Jira, Confluence, Google Workspace), enabling transparent tracking of progress, risk management, budgeting, and resource allocation.
  • Facilitated Agile workflows including stand-ups, sprint planning, reviews, and milestone checkpoints to maintain consistent team alignment and efficient delivery cycles.
  • Managed asset pipelines and review workflows via tools such as ShotGrid, Miro, Figma, and internal systems - enabling timely feedback loops and on-schedule deliveries.
  • Coordinated task distribution, resource planning, and milestone reviews in collaboration with department leads to optimize resource use and meet deadlines.
  • Ensured deliverables met both quality standards and client requirements, contributing to repeat business and long-term client relationships.
  • Mentored and onboarded new producers / team leads, sharing best practices and optimizing production workflows for future projects.

CG Artist - Environment Generalist

Ringtail Studios (Magic Media)
Apr 2022 - Jan 2023

  • Created 3D environment assets for real-time game projects, following client art direction and technical constraints.
  • Modeled, textured, and set up assets using industry-standard tools such as Blender, Substance Painter, Maya, Marmoset Toolbag, Photoshop, Unreal Engine, Unity, and REDengine.
  • Collaborated closely with leads and other artists to maintain consistent style and performance optimization.
  • Participated in internal reviews and implemented feedback to improve asset quality and scene integration.
  • Maintained clean and efficient file structures for easy implementation into game engines or delivery to clients.

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