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Employee (EN)

Gender Мужчина

address Кишинев

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Summary

Technical Specialist & 3D Artist with strong background in equipment setup, maintenance, and quality control, combined with extensive experience in 3D modeling, animation, environment creation, VFX, and pipeline optimization. Highly organized, detail-oriented, and capable of mentoring teams and integrating AI tools into workflows.

Professional Experience

Owner | 3D Printing Operator
Self-Employed | 2014–2019

  • 3D modeled and printed products, including prototypes and functional parts.
  • Operated and maintained wide-format plotters and 3D printers.
  • Managed production from concept to delivery, ensuring quality.

3D Generalist
TryMyGames S.R.L. | 2023

  • Created 3D models, animations, and VFX for game projects.
  • Used AI tools to accelerate asset creation and improve workflows.
  • Coordinated art pipeline with developers to ensure smooth delivery.

Technical Lead
Midnight Works S.R.L. | 2022

  • Optimized production pipeline and developed internal tools.
  • Mentored and trained the team, improving productivity.
  • Solved complex technical issues and acted as main tech contact.

3D Environment Artist
Your Story Interactive S.R.L. | 2019–2021

  • Created props and environment assets to meet technical specs.
  • Collaborated with designers and programmers to build immersive worlds.

Audio Engineer
Summit | 2024

  • Worked under high-pressure conditions, maintaining accuracy.
  • Developed resilience and improved stress management skills.

Installation Engineer
OGUZENERGY | 2024

  • Installed and configured equipment under challenging conditions.
  • Ensured full system functionality and compliance with standards.

Education

Technical University of Moldova – Bachelor’s Degree, Engineering Faculty
IT STEP Academy (2021–2022) – Game Design Program

Core Skills

3D Modeling, Texturing, Animation, VFX, Environment Art, AI-Assisted Asset Creation, Pipeline Optimization, Tool Development, Technical Troubleshooting, Team Leadership, Quality Control.

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