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Unity Developer

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Unity Developer

Profile Passionate and results-driven Unity Developer with a strong background in full-cycle game development, performance optimization, and tool creation. Experience leading seven projects, including two full-cycle projects as the sole developer, delivering high-performance and well-optimized games for PC and PS4.

Skilled in C#, Unity, and Git, with expertise in game optimization (ECS, Object Pooling, LOD, Occlusion Culling) and custom tool development to improve workflows. Adept at problem-solving, collaborating with designers and developers, and mentoring junior team members. Looking for challenging projects to apply advanced Unity techniques and elevate gameplay experiences.

Employment History

Unity Developer, Midnight Works, Chisinau

  • Led full-cycle development of multiple gaming projects, including gameplay mechanics, UI, AI, and performance optimization.
  • Improved performance by +10-30 FPS using ECS, Object Pooling, LOD, and Occlusion Culling.
  • Ported games to PC and PS4, adapting input systems, optimizing assets, and rewriting save/load systems for efficiency.
  • Developed custom Unity Editor tools, including an LOD auto-generation tool and texture compression tool, streamlining game asset management.
  • Mentored junior developers, conducted code reviews, and prepared technical assessments for new candidates.
  • Ensured project deadlines were met while maintaining high-quality, maintainable code.

Unity Developer, NDA Company

  • Designed and implemented gameplay mechanics and UI components, improving responsiveness and player experience.
  • Applied best coding practices in C# and Unity, enhancing code maintainability.
  • Integrated physics-based interactions and custom animations for dynamic gameplay elements.
  • Optimized scene performance and asset loading using LOD and Object Pooling, reducing memory usage.
  • Fixed critical bugs, improved code readability, and collaborated in a team environment using GitFlow.
  • Contributed to AI development using NavMesh and FSM (Finite State Machines) for dynamic NPC behaviors.

Education

  • Bachelor's degree, Technical University of Moldova

Courses

  • Ultimate Unity Overview (70+ Tools and Features Explained!), Udemy
  • Learn To Create An Online Multiplayer Game In Unity, Udemy
  • Java Backend Developer, Hyperskill

Skills

  • Unity Development (PC, Console)
  • C# Programming & Best Practices
  • Game Optimization (ECS, Addressables, LOD, Object Pooling)
  • Custom Unity Tools (Editor Scripting, Automation)
  • Performance Profiling & Debugging
  • Version Control (Git, GitHub, GitLab)
  • UI/UX Implementation (Responsive Design, Animations)
  • AI Development (GOAP, Finite State Machines, Behavior Trees)
  • Multiplayer (Photon, Mirror, Netcode)
  • Agile Development (Scrum, Jira, Trello)
  • Mentorship & Code Reviews.

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