Мужчина
Кишинев
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3D Artist / Character Artist / Generalist
Ukraine
Summary
Creative and versatile 3D Artist with experience working on AAA projects, specializing in character and prop creation for games and media. Skilled in high- and low-poly modeling, sculpting, and PBR texturing, with a focus on delivering optimized game-ready assets that meet high artistic and technical standards. Comfortable collaborating in multidisciplinary teams and adapting to fast-paced production environments. Proficient in industry-standard tools such as Blender, Maya, ZBrush, and Substance Painter. Passionate about bringing stylized and semi-realistic art to life through strong visual storytelling.
Skills
- 3D Modeling: High-poly & low-poly, sculpting, retopology
- Texturing: PBR workflows, procedural texturing, UV mapping
- Software: Blender, Maya, ZBrush, Substance Painter, 3D Coat, Photoshop, Unreal Engine, Unity
- Additional: Rigging, animation, lighting, rendering, technical troubleshooting
Professional Experience
Vsquad Studio - Hard Surface Artist
Feb 2025 - Now
- Contributed to a AAA project as a 3D Artist, focusing on the creation of high-quality assets for real-time production.
- Modeled and textured a wide range of hard surface and organic assets using Blender, Maya, ZBrush, and Substance Painter.
- Performed clean retopology, UV unwrapping, and baking of maps to ensure optimized and ready-to-use assets.
- Created LODs, texture masks, and custom material setups to support performance and visual quality in-game.
- Integrated and tested assets in Unreal Engine, ensuring proper scale, functionality, and rendering results.
- Collaborated with artists, tech leads, and developers to meet artistic goals and technical specifications.
Midnight.Works — 3D Generalist
Dec 2023 - Nov 2024 | Office/Chishinau, Moldova
- Created high-quality 3D assets, including characters, props, and environments, for game and animation projects.
- Designed and optimized models for both realistic and stylized aesthetics using Blender, Maya, and ZBrush.
- Applied advanced texturing techniques in Substance Painter to achieve visually consistent results.
- Collaborated with artists and developers to align assets with project requirements and technical specifications.
- Integrated assets into game engines (Unreal Engine, Unity), ensuring optimal performance and aesthetics.
Freelance — 3D Artist
Jan 2022 – Present
- Delivered custom 3D models, including detailed sculpting in ZBrush and low-poly assets for games.
- Textured assets using Substance Painter, Photoshop, and 3D Coat to meet client specifications.
- Provided rigging and basic animation services for game-ready models.
- Created photorealistic renders with Marmoset Toolbag and Unreal Engine.
Education
Odessa National Maritime University
Bachelor's Degree in Transportation and Management
2006 – 2011 | Odessa, Ukraine
Odesa Maritime College of Fishing Industry Faculty of Navigation
2015-2018 | Odessa, Ukraine
Professional Development
VFX for Unreal Engine/Unity - Self-learning
Languages
- Ukrainian: Native
- English: Intermediate (B1)
- Russian: Advanced (C1)
Additional Experience
Sailor (AB Seaman/3D Officer)
May 2014 – Feb 2022
- Gained strong teamwork, problem-solving, and technical documentation skills.
- Maintained precision in critical tasks, ensuring safety and compliance.
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