Мужчина
Кишинев
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3D Generalist | Unity Developer | Indie Game Creator
Profile 3D Generalist & Unity Developer who shipped one indie title across PC storefronts and Nintendo Switch (via publisher) and is currently developing a second title for Steam. I create original art and gameplay from scratch: levels, props, characters, UI, avoiding third-party asset packs. Comfortable with AI-assisted C# scripting to implement and iterate simple gameplay logic in Unity. Strong ownership from blockout to release, reliable delivery.
Core Strengths
- Stylized & game-ready modeling (hard-surface & organic), clean topology, UV unwrapping.
- PBR texturing in Substance Painter (smart masks, generators, baking from high-poly).
- Unity URP: materials, post-processing, lightmapping, simple Shader Graph edits, HUD/UI, basic optimization (LODs, atlasing).
- Production mindset: export pipelines, presentation renders, short reels.
Shipped Game Fly Rocket Die: PC (Steam, Epic Games) • Nintendo Switch (as Rocket Strike: Deep Space, via publisher)
Solo Developer: Design, Programming, 3D Art, UI, Publishing.
- Built all levels and 3D assets from scratch; no external asset packs used.
- Implemented gameplay, HUD/UI, and content pipeline in Unity (URP); C# gameplay scripts (AI-assisted).
- Managed PC store pages (copy, screenshots, builds) and coordinated Switch release as Rocket Strike: Deep Space.
- Delivered a complete, original game end-to-end, demonstrating persistence and follow-through.
In Development EXIT 10: PC (Steam, Coming Soon)
Solo Developer: Level Design, 3D, Gameplay.
- Horror/escape experience with a hub and multiple levels; stylized assets and atmospheric lighting.
- Current focus: level progression, encounters/AI, UI polish, and Steam page preparation.
Additional Prototypes (Unity, URP)
- Racing Prototype: vehicle controller, HUD, tunnel-style environment, post-processing.
- Space Survival Prototype: WASD flight, resource systems (fuel/energy), crystals & refueling platforms, laser/DoubleGun combat.
Work Experience
Freelance 3D Artist / Unity Developer 01/2025 - Present, Chișinău, Moldova
- Creating stylized 3D props/characters and environment pieces (game-ready: UVs, baking, LODs, PBR textures).
- Building interactive prototypes in Unity (controllers, HUD, simple gameplay loops in C#, AI-assisted).
- Delivering renders and short reels; basic edits in Premiere Pro.
- Remote collaboration with clients: scope, estimates, feedback rounds.
3D Modeler / Animator - Midnight Works 12/2022 - 01/2025, Chișinău, Moldova
- Modeled and textured game-ready assets (props, environment modules, simple characters) in Blender + Substance.
- Set up UVs and bakes (normal/AO/curvature); exported PBR texture sets.
- Integrated assets into game engines; authored LODs and atlased textures to improve performance.
- Contributed to level dressing, URP lighting pass, and simple UI elements/icons.
- Coordinated with designers and programmers to meet content milestones.
3D Modeler / Visualizer - Bismobil Kitchen 03/2020 - 11/2022, Chișinău, Moldova
- Designed and visualized client interiors (kitchens, living spaces).
- Produced accurate 3D models and photorealistic renders based on client briefs.
- Collaborated with designers; iterated quickly on feedback and constraints.
Education
- Interior Designer and Decorator - Public Institution, Center of Excellence in Construction, Chișinău (09/2015 - 06/2019)
- Interior Designer - DCC School, Chișinău (10/2019 - 02/2020)
Skills
- Modeling & Texturing: Blender (retopo, UVs, baking), Substance Painter (masks, generators, anchor points), Photoshop.
- Unity (URP): scene setup, materials, post-processing, lightmapping, simple Shader Graph edits, HUD/UI, basic profiling & optimization (LODs, atlasing).
- Programming: C# (basic, AI-assisted for Unity gameplay scripting; able to read, adapt, and debug generated code).
- Production: asset naming conventions, export pipelines, project organization and deliverables, presentation renders, short reels (Premiere Pro).
Languages
- Romanian - Native
- English - B1 (Intermediate)
- Russian - C1 (Advanced)
Personal Qualities
- Responsible and well-organized; consistent on deadlines.
- Able to manage multiple projects and deliver end-to-end.
- Effective solo developer and team collaborator.
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