Lead Level Designer (Match-3, Mobile & VR)
Avantaj Prim

16 октября 2025

Кишинев, Центр
От 4 лет
Полный день
Любое образование
На территории работодателя

Lead Level Designer (Match-3, Mobile & VR)

Avantaj Prim is an IT company that develops fintech services and gaming projects for PC, Mobile, and VR/AR platforms.
We are residents of the IT Park, have been operating in the market for more than 20 years, and already have over 100 specialists on our team.

What you’ll be doing

  • Developing content strategy and level design pipelines.
  • Defining the taxonomy of levels and objectives.
  • Conducting competitor analysis and comparison. Preparing structured documents and presentations using visualization tools such as Miro, Figma, Notion, and Google Slides to clearly illustrate interaction chains and game systems.
  • Designing and implementing new game mechanics.
  • Testing mechanics and levels, analyzing data, and improving based on metrics and player feedback.
  • Acting as a liaison between the game designer, level designers, and analysts to ensure a cohesive and balanced gameplay experience.
  • Building difficulty curves and progression for boosters and obstacles: goals, move limits, no-match limits, and anti-frustration mechanics.
  • Constructing levels using tile/blocker sets, generators, and spawn tables.
  • Setting up event telemetry, conducting A/B tests of variations.
  • Working with the level editor (Unity custom tools).
  • Preparing QA specifications, writing test cases for solvability and edge cases, supporting releases, and tracking regressions.
  • Linking levels with meta-economy, seasonal events, and quests.
  • Planning content drops and rotations, maintaining a level backlog and release calendar.

We expect from the candidate

  • 4+ years in game design, including 2+ years in F2P level design; participation in commercial project releases (portfolio/links required).
  • Understanding of Match-3 mechanics: board generation, match priorities, chain reactions, boosters/super combos, blockers and their synergies.
  • Confident in Unity (level editor, ScriptableObjects, prefabs).
  • Experience with data-driven balancing: Google Sheets/Excel (ETR/WR models), A/B testing, dashboard analysis (Amplitude/GameAnalytics/Firebase).
  • Experience building a quality control pipeline for levels: checklists, solvability verification, version control (Git/Perforce), Jira/Confluence.
  • Initiative in proposing ideas that enhance gameplay experience and player retention.

Nice to have

  • Experience creating custom tools for the Unity level editor (Unity Editor tooling), basic Python scripts for parsing/validation.
  • Knowledge of F2P monetization principles (energy, saves, offers) and their connection between level ↔ offer/event.
  • Experience with VR/XR hand-tracking (Meta XR, OpenXR), and tuning haptics/spatial audio for state readability.
  • Familiarity with AI/PCG tools for generating or pre-laying out levels and providing balance suggestions.

We offer

  • Office in the city center of Chișinău.
  • Corporate and team-building events for employees.
  • IT Park membership: official employment, 28 calendar days of paid vacation, and paid sick leave.
  • Annual salary review.
  • Drinks, free coffee, tea, and fresh fruit.
  • Modern equipment for work.
  • Relax zone in the office.
  • Corporate library.
  • Gym membership compensation.
  • Lunch vouchers (Up Dejun).

If you want to join our team, please send your CV to jobs@avantajprim.com — we’re looking forward to meeting you!

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