Fișier CV
MB
UX/UI designer

Gender Feminin

address Chișinău

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Ukraine, Odessa
UX/UI designer

Contributed to the development of a new website: prepared UI mockups for handoff to developers and collaborated closely with the dev team. Led the design of a unified user account, conducted user interviews and focus group sessions, ran A/B tests, created CJMs and defined JTBDs to inform UX decisions. Designed chatbot interfaces (buttons, banners), visuals for presentations, newsletters, and announcements. Also worked on improving the mobile app for inspectors responsible for utility meter checks.

  • Figma
  • User personas
  • User flow
  • JTBD
  • Information architecture
  • Interactive prototyping
  • UI-kit
  • Components
  • Variants
  • Teamwork
  • Stress resistance
  • Communication
  • English

Odessa National Polytechnic University
Degree - specialist
Hillel IT School
"Web design basic"
DTEK

UX/UI designer

Contributed to the development of a new website: prepared UI mockups for handoff to developers and collaborated closely with the dev team. Led the design of a unified user account, conducted user interviews and focus group sessions, ran A/B tests, created CJMs and defined JTBDs to inform UX decisions. Designed chatbot interfaces (buttons, banners), visuals for presentations, newsletters, and announcements. Also worked on improving the mobile app for inspectors responsible for utility meter checks.

Webjungle team

UX/UI designer

Developing several multi-page websites aimed at selling a specific service. The "Rest in the Carpathians" website (work in progress) had two goals: to encourage users to book a room and to sell the "Rest in the Carpathians" business itself. During the work, there was direct communication with the client, tasks, goals, design requirements, user path logic, and overall design concept were defined and agreed upon. Constraints included the developers' level of knowledge, which led to making the layouts as clear, easily adaptable, and precise as possible. Each project is accompanied by the creation of color schemes, text styles, components, component variations, and plans for developing adaptations for mobile phones (mini and popular resolutions for today) and tablets.

JunFoilio

UX/UI designer

Work in real project by Junfolio as a designer. Worked in a full team: designers, project managers, frontend and backend developers, testers, and the client. Tasks were assigned by the client and project manager and supervised by the project manager. Meetings were held three times a week to review progress, discuss ideas from the client with the designers, and introduce new concepts. The stages included task setting and setting deadlines. Designers gathered references and mood boards. The best ideas were selected. The process involved creating wireframes, prototypes, testing, revisions, discussing details with developers, and crafting a UI kit (including color styles, text styles, components, variations, and all states of clickable elements). Work also involved using auto layout and creating the final design.

Playmarket

UX/UI designer

I worked as a part of a full team on Playmarket. My responsibilities included user surveys, processing the results, drawing conclusions, creating wireframes, adding a design system (components, variants, colors, fonts, grid, spacing), and designing the user interface.

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