Masculin
Chișinău
Pentru a vedea datele de contact ale candidatului trebuie să vă înregistrați și să achitați pentru "Acces la baza de CV‑uri".
Fișier CV încărcat
Acest CV este publicat ca fișier. Acum vizualizați versiunea text a acestuia, care poate fi ușor diferită de original.
3D Generalist | Unity Developer | Indie Game Creator
Profile 3D Generalist & Unity Developer who shipped one indie title across PC storefronts and Nintendo Switch (via publisher) and is currently developing a second title for Steam. I create original art and gameplay from scratch: levels, props, characters, UI, avoiding third-party asset packs. Comfortable with AI-assisted C# scripting to implement and iterate simple gameplay logic in Unity. Strong ownership from blockout to release, reliable delivery.
Core Strengths
- Stylized & game-ready modeling (hard-surface & organic), clean topology, UV unwrapping.
- PBR texturing in Substance Painter (smart masks, generators, baking from high-poly).
- Unity URP: materials, post-processing, lightmapping, simple Shader Graph edits, HUD/UI, basic optimization (LODs, atlasing).
- Production mindset: export pipelines, presentation renders, short reels.
Shipped Game Fly Rocket Die: PC (Steam, Epic Games) • Nintendo Switch (as Rocket Strike: Deep Space, via publisher)
Solo Developer: Design, Programming, 3D Art, UI, Publishing.
- Built all levels and 3D assets from scratch; no external asset packs used.
- Implemented gameplay, HUD/UI, and content pipeline in Unity (URP); C# gameplay scripts (AI-assisted).
- Managed PC store pages (copy, screenshots, builds) and coordinated Switch release as Rocket Strike: Deep Space.
- Delivered a complete, original game end-to-end, demonstrating persistence and follow-through.
In Development EXIT 10: PC (Steam, Coming Soon)
Solo Developer: Level Design, 3D, Gameplay.
- Horror/escape experience with a hub and multiple levels; stylized assets and atmospheric lighting.
- Current focus: level progression, encounters/AI, UI polish, and Steam page preparation.
Additional Prototypes (Unity, URP)
- Racing Prototype: vehicle controller, HUD, tunnel-style environment, post-processing.
- Space Survival Prototype: WASD flight, resource systems (fuel/energy), crystals & refueling platforms, laser/DoubleGun combat.
Work Experience
Freelance 3D Artist / Unity Developer 01/2025 - Present, Chișinău, Moldova
- Creating stylized 3D props/characters and environment pieces (game-ready: UVs, baking, LODs, PBR textures).
- Building interactive prototypes in Unity (controllers, HUD, simple gameplay loops in C#, AI-assisted).
- Delivering renders and short reels; basic edits in Premiere Pro.
- Remote collaboration with clients: scope, estimates, feedback rounds.
3D Modeler / Animator - Midnight Works 12/2022 - 01/2025, Chișinău, Moldova
- Modeled and textured game-ready assets (props, environment modules, simple characters) in Blender + Substance.
- Set up UVs and bakes (normal/AO/curvature); exported PBR texture sets.
- Integrated assets into game engines; authored LODs and atlased textures to improve performance.
- Contributed to level dressing, URP lighting pass, and simple UI elements/icons.
- Coordinated with designers and programmers to meet content milestones.
3D Modeler / Visualizer - Bismobil Kitchen 03/2020 - 11/2022, Chișinău, Moldova
- Designed and visualized client interiors (kitchens, living spaces).
- Produced accurate 3D models and photorealistic renders based on client briefs.
- Collaborated with designers; iterated quickly on feedback and constraints.
Education
- Interior Designer and Decorator - Public Institution, Center of Excellence in Construction, Chișinău (09/2015 - 06/2019)
- Interior Designer - DCC School, Chișinău (10/2019 - 02/2020)
Skills
- Modeling & Texturing: Blender (retopo, UVs, baking), Substance Painter (masks, generators, anchor points), Photoshop.
- Unity (URP): scene setup, materials, post-processing, lightmapping, simple Shader Graph edits, HUD/UI, basic profiling & optimization (LODs, atlasing).
- Programming: C# (basic, AI-assisted for Unity gameplay scripting; able to read, adapt, and debug generated code).
- Production: asset naming conventions, export pipelines, project organization and deliverables, presentation renders, short reels (Premiere Pro).
Languages
- Romanian - Native
- English - B1 (Intermediate)
- Russian - C1 (Advanced)
Personal Qualities
- Responsible and well-organized; consistent on deadlines.
- Able to manage multiple projects and deliver end-to-end.
- Effective solo developer and team collaborator.
Pentru a vedea datele de contact ale candidatului trebuie să vă înregistrați și să achitați pentru "Acces la baza de CV‑uri".