Masculin
Chișinău
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Date of birth: 26/07/2002
Nationality: Turkish, Moldovan
Sex: Male
WORK EXPERIENCE
EFES MOLDOVA VITANTA – CHISINAU, MOLDOVA
SOFTWARE DEVELOPER – 23/10/2023 – 30/09/2024
- Joined the Efes Moldova team to design and implement RPA solutions, having been self-taught in the field.
- Initially developed basic automations, progressively advancing to more complex workflows using the UiPath REFramework.
- Primarily focused on automating processes for the HR and Accounting departments, streamlining tasks and enhancing operational efficiency.
- Conducted research and managed IT solutions, including administering the remote screen management software, OptiSigns.
- Created a comprehensive "How to Use OptiSigns" handbook, providing step-by-step guidance for internal users.
EDUCATION AND TRAINING
CURRENT Moldova
BACHELOR OF SCIENCE | ENGLISH-TOUGHT HONOURS PROGRAMME IN SOFTWARE ENGINEERING
Technical University of Moldova
Address: 168, Ștefan cel Mare AV., 9/7 Studenților st., Moldova
Field of study: Engineering, manufacturing and construction
Ankara, Turkey
GRADUATE Mehmet Zakir Ekni Anadolu Highschool
Address: Ahlatlıbel, Incek Şht. Savcı Mehmet Selim Kiraz Blv, 06810 Çankaya/Ankara, Türkiye, 06810, Ankara, Turkey
LANGUAGE SKILLS
- Mother tongue(s): TURKISH
- Other language(s):
- ENGLISH: C1 Listening, C1 Reading, C1 Spoken production, C1 Spoken interaction, C1 Writing
- ROMANIAN: A2 Listening, A2 Reading, A1 Spoken production, A1 Spoken interaction, A2 Writing
SKILLS
- HTML, CSS, JavaScript, Node.Js, React.Js, Next.js, Python, Git, SQL, C#, Docker, RPA USING UIPATH
PROJECTS
01/09/2023 – 23/11/2023 ARFighter
Technologies Used: OpenCV, MediaPipe, Pygame, customtkinter, tkinter, sqlite3
- Developed a gesture-controlled fighting game as part of a school project with a team. The game allows players to control two characters on the screen using real-time camera input and hand gestures.
- Responsible for implementing:
- Hand Gesture Recognition: Used OpenCV and MediaPipe to capture and interpret players' hand movements, translating them into character actions.
- Player Movements & Attacks: Designed custom gesture combinations to trigger different character movements (e.g., walking, jumping) and attacks (e.g., punches, kicks).
- Animations: Integrated animations using Pygame that reflect real-time hand gestures.
- UI Design: Built the game interface using customtkinter and tkinter for easy interaction and settings configuration.
- Database Management: Integrated SQLite3 for storing player scores and game statistics.
- This project enhanced my skills in computer vision, user interface design, and game development.
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